Terraria Makes Background Noise Static?
Biome backgrounds are images that appear behind objects and blocks in each biome. Each biome has its own set of backgrounds that usually prove a landscape of the biome. In a world, each biome is randomly assigned a background from its own fix, and tin can exist inverse by using a World Earth . Backgrounds can likewise be overridden using Monoliths. Backgrounds do not impact a biome in any fashion, except in The Hallow, where the electric current background affects the style of hallowed trees. Turning off backgrounds in Settings hides them, though ambience entities will withal appear.
Surface backgrounds [ ]
Forest [ ]
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Updated classic background with evergreens with afar, realistic mountains
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Forest blocking mountains
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Bushy trees blocking a mountain
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Hilly landscape with evergreens
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Pine trees blocking a hilly landscape
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Alpine cliffs with an animated waterfall
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Alpine cliffs with trees and grass.
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Alpine cliffs with evergreens
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Large lake in a forest with a afar house and snowy mountains
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Hills with a plateau
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Evergreens blocking hills with plateau
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Forest blocking plateau hills
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Bushy forest blocking plateau hills
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Tall pillars with floating islands
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Pine forest with mountains in the distance
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Mountains with a lake
Desert [ ]
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Classic sand dunes
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Sand dunes with animal skeletons
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Sand dunes with rocks and buttes
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Sand dunes with cacti and a few ruins
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Dry flat desert over a cliff, with a few dead trees and bones
Infected Desert [ ]
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Corrupt desert
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Crimson desert
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Hallowed desert
Snow biome [ ]
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Updated archetype evergreen forest blocking snowy mountains
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Mountains with leafless trees
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Icy mountains with sparse trees
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Frozen tree forest blocking snowy mountains
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Evergreen forest blocking snowy mountains
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Icy mountains with snowy evergreens
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Frozen wood blocking mountains
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Evergreen forest blocking snowy mountains
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Icy mountains with evergreens
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Leafless wood blocking snowy mountains with evergreens
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Snowy fields with sparse evergreens.
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Snowy plains with thin trees.
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Snowy plains with pine trees, a few piles of Snowballs and a snowman behind a frozen lake
Jungle [ ]
Some Jungle backgrounds are combined with the current woods background.
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Classic bushy green canopies
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Grassy field with rich mahogany trees
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Thorny hills
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Bonsai-like tree jungle
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Muddy jungle with dark textures over a cliff
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Marsh-similar field with thin jungle copse and animated water bodies
The Corruption [ ]
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Classic decadent copse without leaves
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More detailed corrupt copse on darker imperial grass
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Plains with chasms and thorny, organic-looking structures
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Large spike structures emerging out of a thorny mural
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Jagged mountains with a single ebonwood tree and chasm
The Crimson [ ]
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Classic background, consisting of crimson trees and a distant behemothic skull and bones
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Similar to the previous image, but has a redder grass hue and dissimilar trees, skull and basic
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Red hills with crimson trees and large brown arches
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Ruddy field with eyeballs and bones
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Blood lake with dragon bones in a crimson field with many trees and more than dragon bones.
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Jagged, nighttime red rocky landscape with stone arches.
The Hallow [ ]
Every Hallow groundwork has a rainbow in it.
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Updated classic Hallow evergreen forest
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Hallowed trees of several colors
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Hallow field with a magenta river, a few hallowed copse, an extra rainbow and afar pinkish and blueish crystals
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Plateaus with sparse hallow copse
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Hills with rocky formations, evergreen-like rainbow trees and crystals
Ocean [ ]
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Archetype distant mountains
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Distant sandy islands with palm trees and moʻai
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Afar sandy islands without moʻai
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Distant islets and bounding main stacks
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Distant culling islands
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Afar mountains with mesas. Has different h2o color.
Glowing Mushroom biome [ ]
Glowing Mushroom backgrounds are combined with the electric current wood background.
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Classic Glowing Mushrooms
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Smaller mushrooms towering in groups
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Open mushroom field with a lake in the background
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Smaller mushrooms on a hilly landscape. Has a different grass color
Undercover backgrounds [ ]
These backgrounds consist of only one layer, unlike surface backgrounds, and cannot exist changed with Earth Globes.
Underground [ ]
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Quondam rocky dirt background used pre-i.2
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Crude clay pattern with rocks
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Rough dirt pattern without rocks
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Bumpy dirt pattern with larger rocks
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Crumbling clay wall with rocks
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Crumbling dirt wall without rocks
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Circular dirt wall
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Circular dirt wall with grass seeds
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Cracked clay wall revealing stone behind it
Cavern [ ]
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Sometime rocky stone background used pre-i.2
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Shine stone wall with rocks
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Polish stone wall without rocks
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Stone wall covered in larger rocks
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Rock wall covered in medium sized rocks
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Aging rock wall
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Rocky rock wall
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Rocky stone wall with orange moss
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Croaky rock wall, matching pattern revealed by matching underground layer background
Pre-Underworld [ ]
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Old underworld groundwork used pre-1.2, features very sparse lava menstruum
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Twisting lava menstruation
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Thin lava flow with skulls in the rocks
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Very thick lava menstruation around large rocks
Glowing Mushroom biome [ ]
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Pocket-size glowing mushrooms illuminating a rocky background
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Big glowing mushrooms illuminating a rocky groundwork
Ice biome (Underground) [ ]
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Multiple thin layers of ice stacked on pinnacle of each other
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Smooth wall of ice
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Bumpy ice wall
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Irregular ice layers stacked on top of each other
Water ice biome (Cave) [ ]
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Ice crystals
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Darker ice wall
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Bumpy ice wall with actress ice rocks
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Smooth wall littered with water ice rocks
Secret Ocean [ ]
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(Default) sand wall with unlike types of coral
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(Corrupt) Ebonsand wall with corrupt coral
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(Crimson) Crimsand wall with dying and red coral
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(Hallowed) Pearlsand wall with hallowed, crystal-like corals
Hush-hush Jungle (Underground layer) [ ]
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Small vines growing on a dirt background
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Large leaves growing from rocks
Underground Jungle (Cave) [ ]
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Rocky wall with small vines spread across
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Smooth stone wall with leaves growing from information technology
Undercover Corruption [ ]
On the PC version, Console version, Mobile version, Old Chinese version, tModLoader version, and tModLoader 1.3-Legacy version, the following backgrounds are used. On the Old-gen panel version, Windows Phone version, and Nintendo3DS version, the cave layer background for any other biome the player is in is dynamically tinted imperial.
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Rocky ebonstone wall with green moss growing in the cracks
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Rocky ebonstone wall with pocket-size dots of moss placed around
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Jagged ebonstone wall
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Bumpy ebonstone wall
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(Decadent Ice) Shine regal ice wall with normal stone rocks, or perchance claws or teeth. There appears to exist a frozen middle to the right.
Hush-hush Scarlet [ ]
On the PC version, Console version, Mobile version, Old Chinese version, tModLoader version, and tModLoader 1.3-Legacy version, the following backgrounds are used. On the Old-gen console version, Windows Phone version, and Nintendo3DS version, the cavern layer background for any other biome the thespian is in is dynamically tinted carmine.
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Blistered crimstone wall
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Crimstone wall with cherry moss growing over the rocks
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Alternative moss arrangement
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Night crimstone wall
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Grayness stone wall with blisters scattered
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(Red Ice) Smooth scarlet ice wall
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(Crimson Ice) Bumpy reddish ice wall with Claret Jellies and eyeballs frozen within it
Underground Hallow [ ]
On the PC version, Console version, Mobile version, One-time Chinese version, tModLoader version, and tModLoader 1.iii-Legacy version, the following backgrounds are used. On the Erstwhile-gen console version, Windows Phone version, and Nintendo3DS version, the cavern layer background for whatever other biome the histrion is in is dynamically tinted pink.
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Large rocks blocking bluish and pink crystals on a purple background
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Diagonal imperial crystals. May cause confusion with underground corruption due to royal color
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Bumpy stone wall with blue and pinkish crystals growing out of information technology
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(Hallowed Ice) Cracked purple ice wall with blue and pinkish dots. (May cause confusion with Corrupt water ice due to purple color.)
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(Hallowed Ice) Shine pink ice wall
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(Hallowed Water ice) Bumpy multicolored ice wall
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(Hallowed Ice) Smooth multicolored ice wall
Underworld backgrounds [ ]
Unlike the underground backgrounds, these have multiple layers similar surface backgrounds do.
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Original background from 1.3 with big pillars with lava pools
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Large lava lake with islands and lava falls
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Big mount structures with caves
Trivia [ ]
- The 3rd Hallow surface background features a large blithe lake on its 3rd layer which cannot be easily seen in-game.
- The backgrounds of the Hugger-mugger Corruption, Cherry, or Hallow biomes revert to the default caverns background just before the underworld, and they don't announced until the hugger-mugger layer isn't visible anymore on the screen.
History [ ]
- Desktop 1.iv.0.i:
- Added 27 new surface backgrounds and updated the graphics of many existing ones.
- Added two new Woods backgrounds.
- Added 3 new Desert backgrounds.
- Added 3 new Snow backgrounds.
- Added 4 new Jungle backgrounds.
- Added three new Corruption backgrounds.
- Added three new Scarlet backgrounds.
- Added 3 new Hallow backgrounds.
- Added iii new Ocean backgrounds.
- Added 3 new Glowing Mushroom backgrounds.
- Added new normal, decadent, cerise and hallowed underground layer backgrounds for the Ocean.
- Added 2 new Underworld backgrounds.
- A world can now have upwardly to iv unique backgrounds for the forest biome, determined by the same areas as the 4 tree types.
- Added 27 new surface backgrounds and updated the graphics of many existing ones.
- Desktop 1.iii.0.1: Underworld background now displays with multiple layers, similar to surface backgrounds.
- Desktop 1.ii: Added 34 new surface backgrounds.
- Desktop one.1:
- Added unique surface backgrounds for the Forest, Desert, Jungle, Ocean, Corruption and Hallow.
- Prior to the update, only the basic blueish groundwork could be seen in every biome.
- Added unique surface backgrounds for the Forest, Desert, Jungle, Ocean, Corruption and Hallow.
- Desktop-Release: Introduced undercover and cavern backgrounds.
Terraria Makes Background Noise Static?,
Source: https://terraria.fandom.com/wiki/Biome_backgrounds
Posted by: dustinhatiltas.blogspot.com
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